The “metasurverse” concept triggered a new wave of AR/VR investment, with Q4 financing totaling 12 billion yuan last year

2022-06-21 0 By

MingMin from concave the temple qubit | public QbitAI number 1 quarter alone attract investment of $1.9 billion (about 12 billion yuan), accounted for half of the total funds, AR/VR start-up companies have recently is really “hemp win”.According to Crunchbase News, AR/VR startups raised a record amount of money in the last quarter of 2021.This makes 2021 the second-best year ever for VR/AR investment, with $3.9 billion raised, behind 2018’s $4.4 billion.From the perspective of average transaction volume, the situation in 2021 is better than that in 2018. The average transaction volume in 2021 is about 12.18 million US dollars (ABOUT 77.2 million yuan), higher than that in 2018 (about 9.22 million US dollars).It’s not hard to see how the exploding metaverse concept in 2021 has reignited the investment community’s interest in AR/VR.What else is hidden behind these numbers?Let’s see.In fact, the year-end AR/VR investment frenzy is not without trace.When Facebook changed its name to Meta at the end of October, it was the beginning of a clear shift in the investment weather vane.The CEO of startup Inworld AI says that when they raised money in July last year, investors said VR was no longer an interesting topic.But in November, the company easily closed a $7 million seed round and received more offers.Similarly, ManageXR, which had trouble raising money before the metasverse concept was unveiled, announced a $4 million round in December and has grown from 30+ clients to more than 100.Companies such as Magic Leap raised $500m in early October, the most in nearly three years.Pokemon GO developer Niantic raised $300 million in Series D funding from Tiger fund Coatue in November, valuing the company at $9 billion.Another notable financing came from South Korean virtual social platform operator Naver Z, whose ZEPETO app, which allows users to design their own avatars, topped the APPStore’s Top 10 in China in October 2018.At the same time, the financing situation of many domestic AR/VR companies this year is also worth paying attention to.In July this year, Rokid officially announced the completion of a new round of investment, the scale of hundreds of millions of yuan;In September, Bright Wind Platform announced the completion of 270 million YUAN C+ round financing;In the same month, Nreal announced that it had completed a Series C financing of more than $100 million.In addition, NAIdejia, a supplier of optical modules for AR smart glasses, also announced the completion of round B1 financing in June.Unlike the first wave of AR/VR around 2015, this time the industry is better prepared in terms of technology, applications and more.For example, many companies build products that are more to B.Take, for example, medical AR company AppliedVR, a vertical-focused company that will offer vr-based treatments to patients.In November, they raised $36 million in Series B funding.Representatives of its backers believe AppliedVR has found a business model that works.Magic Leap, which plans to launch a new generation of AR glasses this year, has also taken a fancy to the medical AR field, and has cooperated with a number of medical institutions to use its new products in clinical research.Some say the global market for AR/VR in healthcare could reach $18.7 billion by 2028.And across the industry, tech giants are also laying out AR/VR.In recent years, Google, Apple, Microsoft and Meta have been battling it out in AR/VR headsets.Needless to say, Meta’s Oculus Quest 2 and Microsoft’s HoloLens have both developed relatively stable markets.Apple, a laggard on the track, has been rumored to launch its latest AR product this year, and recently poached Meta’s former head of AR pr.After a failed attempt at Project Glass in 2012, Google was recently revealed to be working on a new AR device, Project Iris, due out in 2024.More specific applications, affected by the epidemic, online meetings and activities are becoming more and more common with the support of AR/VR technology.Before Facebook changed its name, for example, it launched a VR telecommuting app that lets people use avatars to hold meetings with colleagues in a “metasverse.”Baidu also held a conference on xirang, a VR platform, with 100,000 people online at the same time.Not only in terms of products, patents have become an important embodiment of their dominance.According to IPRdaily statistics of VR/AR related invention patent applications released from January 2020 to December 2021, Samsung and Tencent have both exceeded 4,000 patents in THE AR/VR field, with 4,094 and 4,085 patents respectively, ranking first and second in the list.Baidu ranked third with 3,094 patents.SONY, OPPO, Ping An Group, Sensetime, Canon, Huawei and Microsoft rounded out the top 10.In addition, Counterpoint predicts that AR/VR headset sales will increase significantly this year, with shipments rising to 105 million units by 2025, 10 times the number shipped in 2021.△ Counterpoint[1][2] – and – augmented reality – headsets /? Sh = 4 a556ecc239c [3] – the – qubits QbitAI ·Toutiao signed a contract to pay attention to us, the first time to learn the cutting-edge science and technology trends